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Humankind’s cities will evolve and sprawl based on your choices like real metropolisesReal cities are messy

Real cities are messy

Civ-like strategy gameHumankindhas been big on its tagline of wanting players to create “a civilization that is as unique as you are.” That will extend to your cities too,Amplitudesay during a new developer video. As do real modern metropolises,Humankind’s cities will evolve but carry with them the evidence of what they once were in the form of old architecture and oddly-shaped territories.

Cities themselves will grow too when players choose to add new districts to them to accommodate a growing population. A city might become particularly good at harvesting a certain resource, encouraging you to build new districts on terrain tiles rich in those resources.

The goal, it seems, is for Humankind cities to grow into gnarly, tentacled beasts grasping at valuable land the way real cities do, rather then just growing as a large circle with an ever-expanding diameter. That’s how cities are though, aren’t they? As amplitude say, it sounds like they’ll at least become unique to each campaign.

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Another neat bit is what Amplitude describe as the split between “city centers” and “emblematic quarters.” City centers will continue to modernise but Emblematic Quarters will retain their original look, evidence of an age that’s passed but still part of the original culture of your civilization.

If you’re keen for more info, RPS has a running page with everything we know aboutHumankind’s gameplayand its other trailers. Amplitude’s first developer video in this series also gave us a look atHumankind’s origins.

Humankind is coming sometime in 2020, Amplitude say, though not specifically when. You can find iton Steam.