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Hitman 3’s Dubai floors are crying out for ray tracing on PCOn reflection, this is going to be a stunning ray tracing game

On reflection, this is going to be a stunning ray tracing game

A screenshot of Agent 47 in a sharp looking suit from Hitman 3’s Dubai level

When Nvidia announced the latest batch of games gettingray tracing supportearlier this month, I was heartbroken to learn thatHitman 3wasn’t among them. I’m still quite early on in my Hitman 3 adventures, but you only need to take one look at its gorgeous opening Dubai level to know that this would make a great ray tracing game. Just look at those polished floors waxed within an inch of their lives! They’re crying out for some ray traced reflections, those. And all that glass! It needs to happen.

The good news is that Hitman 3 will be getting ray tracing support at some point in the future. We still don’t know when it’s going to arrive just yet, but developers IO Interactive did, in fact,confirm last Novemberthat they’ll be adding ray tracing to the PC version of the game after launch “later in 2021”. Naturally, I’m hoping this will be sooner rather than later, but I imagine we’ll probably get it at the same time next-gen consoles do, as IO Interactive’s CTO Maurizio de Pascale recently toldXbox Wirethat, “We’ve already started working on RT technology for the renderer in our Glacier engine, and once that’s deemed ready for prime time, we’ll definitely bring it to the Series X|S hardware.”

Whenever it ends up happening, though, I will absolutely be replaying every single level with it switched on, because holy moly, I can practically taste how good it’s going to be already.

Hitman 3 (PC) | Dubai opening and reflectionsWatch on YouTube

Hitman 3 (PC) | Dubai opening and reflections

Cover image for YouTube video

In truth, Hitman 3’s reflections are already pretty stunning. As our friends at Digital Foundry explain in theirdetailed tech analysis video, Hitman’s combination of rendered-to-texture and screen space reflections do indeed reflect the environment around Agent 47, even when the reflected objects aren’t necessarily in frame. It’s actually a very similar effect to what ray tracing would bring to the table when it eventually gets added into the PC version, and you may be thinking, well, why bother with ray tracing at all if its default reflections are already so darn lovely?

After all, you can still see individual character models and its lush scenery reflected pretty accurately in the polished marble floors beneath Agent 47’s feet, and you don’t need a special, ray tracing capable graphics card in order to do it, either. Sure, your mileage may vary depending on how you configure the game’s Mirrors Reflection Quality and SSR (screen space reflections) settings, but fundamentally it’s an effect that’s open to everyone and not just the select few with an Nvidia RTX or AMD RX 6000 card.

It all paints a gorgeous and handsome picture, to be sure, but there are still a few lingering imperfections that ray tracing could potentially solve when it eventually arrives. For instance, as great as Hitman 3’s reflection tech currently is, you can still see shadows and reflections fading in and out of view as you move the camera, which wouldn’t happen with ray tracing. Keep an eye on the right most side of the GIF below to see what I mean.

It’s less noticeable when you’ve got your eyes trained on Agent 47’s back, admittedly, but when Hitman 3’s environments are so stuffed with intricate detail and pure visual splendour, there are still plenty of occasions when your attention wanders elsewhere - and the camera along with it.

A screenshot of Agent 47 standing in front of a shiny set of stairs in Hitman 3’s Dubai level

I’d also be intrigued to see what ray traced shadows would bring to the game, too. Again, Hitman 3’s default shadows are already pretty top notch in this regard, with a combination of hard and seemingly soft lines criss-crossing Dubai’s spacious glass atrium as the sun beams down from above. Look a little closer at where characters meet the floor, though, and there’s often just a black haze around their feet. The reflections do a lot of heavy lifting to help make them feel grounded and part of the scene, but I can’t help but wonder if more realistic shadows might deliver an even more stunning picture overall.

Perhaps I’m nitpicking where there’s nothing to be nitpicked, but when Hitman 3 is such a visual tour de force, I think it deserves to look as sharp as Agent 47’s trusty piano wire. All that will come in due time, of course, but I think it’s precisely because Hitman 3 looks as good as it does already that I’m excited to see what ray tracing will bring to the table.

A screenshot of Agent 47 standing in a shiny reception hall from Hitman 3’s Dubai level

Indeed, of all the currently released games that have been confirmed to be getting ray tracing support sometime in the future, Hitman 3 is the only one I’m itching to dip back into when it finally arrives. Doom Eternal is a lovely-looking game, for example, but I’m not sure I’d play it all over again if and when id Software add theirpromised ray tracing support for it. The same goes forMortal ShellandObserver: System Redux, too.