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Word is Dano spends her downtime knitting and her uptime hitting. Best to approach her when her hands are empty, either way.
Whenever you meet someone new during a playthrough ofGriftlands, Klei Entertainment’s masterful deckbuilder, the first thing you get is a short box of flavour text that often summarises their demeanour, their line of work, and their attitude towards you all at once, and rarely ever resorts to actually stating those things outright. It’s so much easier said than done to write one of these sentences, and yet Klei makes it look effortless.
It’s little things like this that make Griftlands easily the most enjoyable deckbuilder for someone who doesn’t enjoy deckbuilders.
Well, to say I don’t enjoy deckbuilders is a bit of an exaggeration. I like several deckbuilders. But I’ve learnt they need to be more than just a deckbuilder in order to hold my interest longer than a week. Griftlands piqued my interest at first because I have immense respect for Klei, and I trust them to create a spectacular and interesting setting. What I didn’t expect was the focus on the individuals. A lot of the tactics of a Griftlands playthrough occurs outside of your deck of cards, as you make choices and take paths which cause certain characters to like you, and other characters to hate you. It’s a visual novel crossed with a deckbuilder, but the line is so blurred that it may as well not exist. The story, the characters, and the dialogue feed enormously into the “combat” of Griftlands.