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Half-Life’s raytracing mod is great because it makes the game look old in a new wayTurn on all the mucky filters and revel in the fancy mess

Turn on all the mucky filters and revel in the fancy mess

The resonance cascade in progress in a Half-Life: Ray Traced screenshot.

Half-Life raytracing mod gameplayHere’s me playing the first 20 minutes of Half-Life with raytracing and the wonderfully mucky CRT filterWatch on YouTube

Half-Life raytracing mod gameplay

Cover image for YouTube video

I dislike most modern makeover mods for old games. HD texture packs which overwrite intentful and suggestive detail with high-def noise. New models which replace charm with ‘realism’ or turn Alyx Vance into some sort of Leather Goddess Of Phobos. Raytracing mods which make every surface gleam. Post-processing shader tools which just agh. They might bring higher pixel density, polycounts, and other big numbers, but they typically break a game’s style and make it look unlike itself (the phenomonalResident Evil 4 HD Projectis a rare exception). I like this mod’s unusual approach to that problem.

You can even see Gordon reflected in Barney’s shiny helmet

Gordon Freeman reflected in Barney’s shiny helmet in a Half-Life: Ray Traced screenshot.

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Barney at his desk in a Half-Life: Ray Traced screenshot.

Barney at his desk in a Half-Life: Ray Traced screenshot.

Barney at his desk in a Half-Life: Ray Traced screenshot.

A vat of industrial waste in a Half-Life: Ray Traced screenshot.

A vat of industrial waste in a Half-Life: Ray Traced screenshot.

A vat of industrial waste in a Half-Life: Ray Traced screenshot.

Soldiers in a lab in a Half-Life: Ray Traced screenshot.

Soldiers in a lab in a Half-Life: Ray Traced screenshot.

Soldiers in a lab in a Half-Life: Ray Traced screenshot.

The Tau Cannon lab in a Half-Life: Ray Traced screenshot.

The Tau Cannon lab in a Half-Life: Ray Traced screenshot.

The Tau Cannon lab in a Half-Life: Ray Traced screenshot.

Grunts fighting bullsquid in a Half-Life: Ray Traced screenshot.

Grunts fighting bullsquid in a Half-Life: Ray Traced screenshot.

Grunts fighting bullsquid in a Half-Life: Ray Traced screenshot.

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Without the added mess, the mod is just new technology crammed into an old game, which is wholly uninteresting. I imagine many people will think it looks worse with the mess, and I can understand and respect that. But responding to it with dislike is more interesting than the only reasonable response to the clean version: acknowledging that yes, this is indeed what Half-Life looks like with real-time path tracing added.

I do have a few gripes with the mod, mind. Quite a few colourful sprites, flashes, and other effects probably should cast light but don’t. That’s a shame. Some strong lights in the original are weirdly muted here. But on the whole, I’m quite pleased. Even the glitches fit within the messy experience.

I like these big chapter title cards too

The big chapter title card for Unforseen Consequences in a Half-Life: Ray Traced screenshot.

I had meant simply to have a gander at the mod then take some screenshots and record a video for this post, but I’ve got sucked in. This mucky makeover is enough to draw me into another playthrough. You know, I think Half-Life is a pretty good game.

Fans of the Freeman should also check out our recentinterview with Half-Life’s writer, Marc Laidlaw. He chats about the early days, his decision to release his planned Episode 3 plot as fanfic, and more.