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GTFO’s Rebirth update adds ceiling monsters and brain injectionsSounds like a party
Sounds like a party

Tactical horror FPSGTFOhad a big update yesterday, wiping away all its old levels once again, and introducing fresh ones with eerie new environments to explore. This time it seems nature has returned to the Complex (the big underground compound you’re sent into), with plant life beginning to grow amongst the horrors. Unfortunately, that plant life seems to have contributed to the horrors too, because you’ll now find “spawner sacks” hanging from the ceilings. I don’t fancy meeting what comes out of them.
Rebirth is the co-op game’s fifth Rundown (developer 10 Chambers' term for their content-wiping updates), and it went live last night. You can catch a glimpse of this slightly floral new zone, the Floodways, in the trailer below.
GTFO | Rundown 005 / REBIRTH - Gameplay TrailerWatch on YouTube
GTFO | Rundown 005 / REBIRTH - Gameplay Trailer

This is the first time the game has had any sort of progress that contributes to further expeditions. Previously, the only thing you really gained from completing a level was unlocking the next level - but you don’t even need to complete anything to get the Boosters. As soon as you find an artifact it’s sent to The Warden, so it doesn’t matter if you die after. It’s a nice feature that will definitely encourage me to try another run if I manage to get myself killed (which is often), even if it does require sticking needles in my virtual skull.
You can find more info aboutthe new update here, and the devs say they’ll be publishing a change list that should have more details in a separate post.
If you’ve yet to try out GTFO, Matt Cox said it’s"the best way to panic as a group since Killing Floor". And Matt played before monsters could fall on you from the ceiling; imagine how much that panic has evolved now.
GTFO is in early accesson Steam(and it’s currently on sale for 20% off). There’s no news on when it’ll be leaving early access, though the developers plan on continuing the Rundown concept after its 1.0 release. It’s worth noting that each new Rundown completely replaces the previous one. So, if you’ve missed Rundowns one through four, I’m afraid they’re gone for good.