HomeNewsGrand Theft Auto 6

GTA 6 trailer is how the game is “really going to look”, not cinematics, says ex-Rockstar devFormer animator praises artists for pushing “hardware to the limits”

Former animator praises artists for pushing “hardware to the limits”

Image credit:Rockstar Games

Image credit:Rockstar Games

Scenes from Leonida in the first Grand Theft Auto 6 trailer.

Grand Theft Auto VI Trailer 1Watch on YouTube

Grand Theft Auto VI Trailer 1

Cover image for YouTube video

Ex-Rockstar dev Mike York, who worked at Rockstar New England for nearly six years across bothGrand Theft Auto VandRed Dead Redemption 2, offered his own take on theGTA 6 trailerfrom the perspective of someone who has inside knowledge of being at the studio. Even despite that, York seemed mighty impressed with what Rockstar’s current staff are able to pull off on modern hardware.

Image credit:Rockstar Games

Scenes from Leonida in the first Grand Theft Auto 6 trailer.

In other words, what we see in the GTA 6 trailer is how things will look when we’re actually playing the game in terms of detail, lighting, animation and other visual fidelity.

“A lot of times you see a cinematic. This is not that,” York reiterated. “When you play this game, it’s really gonna look like this. It’s gonna look just like this. It’s gonna be incredible. I cannot wait.”

Grand Theft Auto VI Trailer 1 Reaction from previous Rockstar AnimatorWatch on YouTube

Grand Theft Auto VI Trailer 1 Reaction from previous Rockstar Animator

Cover image for YouTube video

In general, the level of detail on GTA 6’s character models came in for a wealth of praise, with York pointing out the fidelity of gold chains, pockmarked skin and dreadlocks in one scene and a bikini-clad character in another as a good example of the detail given to NPCs who aren’t even main characters (as far as we know, anyway).

Image credit:Rockstar Games

Scenes from Leonida in the first Grand Theft Auto 6 trailer.

Unsurprisingly, that groundbreaking level of detail requires some fairly clever use of current-day tech, with York saying that Rockstar is at the bleeding edge of utilising hardware - and having that account for GTA 6 having to run on consoles now a few years into their lifecycle, as well as top-end PC rigs. (Although aPC release for GTA 6is still yet to be confirmed.)

“The artists over there really know how to push the consoles and the hardware to the limits with their level of detail, their LoDs, and all their different stuff,” he said.

A Rockstar game being at the high end of graphical quality and pushing hardware to its max may strike many as obvious, but it’s nevertheless fascinating to hear someone with inside knowledge of the studio still sound so impressed with the development polish being applied in GTA 6.