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Google, Netflix, Apple and Amazon are the “barbarians at the gate” of the games industry, says ex-Sony bossConsolidation and rising costs also bad news
Consolidation and rising costs also bad news
Image credit:Wikipedia
Image credit:Wikipedia

Speaking on stage with GamesIndustry.biz head Christopher Dring at GI’s Investment Summit in Seattle, Laydenlisted three challenges the aforesaid industry must face. “First, consolidation can be an enemy of creativity,” he said, referring to recent mass acquisitions and studio closures such asVolition’s demise at the hands of Embracer Group, who have scooped up developer after developer in recent years, apparently more with a view to attracting investment than developing games.
“I also think rising costs in gaming are an existential threat to all of us,” Layden went on. “And the entry of non-endemics into the sector - otherwise known as the ‘barbarians at the gate.’ Right now we see all the big players going, ‘Oh, gaming? It’s bringing in billions of dollars a year? I want a piece of that’ And so we have Google, Netflix, Apple and Amazon wanting to get a piece and trying to disrupt our industry.”
Let me attempt some inept thumbnail sketches of Layden’s “barbarians” and their gaming endeavours. Of the four companies in question, Apple have arguably had the most success in the gaming world. Their App Store has long been a profitable hub for mobile titles, and the more recent boutique Apple Arcade subscription service seems to have a following, among games journalists at least.
Still, they’re doing better than Google, who finally shut down their much-touted, long-ailing Stadia cloud gaming service in January -Kotaku has an extended inside report on the subject. Google do of course have their own, comparatively prosperous mobile gaming business, with a Play Pass subscription model. Last but not least, there’s Netflix, which iscreeping quietly alongwith a subscription service that includes recent indie darling IMMORTALITY, and a stable of acquisitions includingRoad Not Takendev Spry Fox andOxenfreedeveloper Night School Studio.
I am not a Business Head, as you’ve probably detected, but I have a bunch of feelings about this. I’m not particularly fond of any of the big firms Layden described, but then again, I view large corporations as functionally interchangeable in terms of their priorities and values, whether “endemic” or not. As Dring pointed out during Layden’s keynote, Sony and Microsoft were themselves dastardly outsiders, once upon a time. I can still remember the brouhaha about PlayStation stealing players from Nintendo.
I’ve also recently been reading Brendan Keogh’s (free open-source) bookThe Videogame Industry Does Not Exist, which argues that discussions like these frame “the industry” as a singular entity that encompasses all meaningful videogame production, and as such, omit the work of individuals and teams who make games according to a wholly different understanding of the videogame “field”. Do you have any thoughts on the subject to share?