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Foxhole’s developers are bringing their massively multiplayer formula to medieval warfareSiege castles with thousands of fellow soldiers

Siege castles with thousands of fellow soldiers

Players wander around a player-built settlement in Anvil Empires.

Foxholefinished its early access journey last year as an expansive massively multiplayer World War 2 shooter that looks and functions like an RTS in which every soldier is an individual player. Now developers Siege Camp (formerly Clapfoot) have announcedAnvil Empires, which seems similar in every way except its now thousands-strong armies are forging arrows and sieging castles in medieval warfare.

Here’s the announcement trailer:

Anvil Empires - Announcement Trailer | Medieval War MMOWatch on YouTube

Anvil Empires - Announcement Trailer | Medieval War MMO

Cover image for YouTube video

Anvil Empires is set in a persistent online world in which thousands of players work together to farm, hunt, raise animals, build settlements and castles, and then lead siege warfare against one another. Nothing happens without a player doing it, which means logistics play a large role as people work together to keep frontline armies fed and armed with battering rams and siege ladders.

“An RTS but all the units are players” has been an oft attempted game design, I feel, but Foxhole is the first time it’s been done successfully. I think that’s because it keeps the from-on-high camera perspective and trusts players to self-organise, rather than making it a first-person shooter for all but one omnipotent ‘commander’ role. The results are a little like a more focused yet variedEVE Online.

Translating that to a new setting is a no-brainer, and tremendously exciting to me. Anvil Empires will support “an order of magnitude more players”,according to its first devlog, as well as a greater emphasis on settlement building.