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For Honor’s Core Combat update wants you to be more aggressiveATTACK

ATTACK

Vikings are cowards. Same goes for knights and samurai. If you’re a competent fighter inFor Honor, then you might have clocked that defensive moves often beat out aggressive ones. Right now you can merrily block away until your opponent exhausts themselves, then go at ‘em as they wheeze. This may have had something to do with my skill level, but counter-attacks seem a tad over-strong, too.

Great news! All of that will be worse soon! The upcoming Core Combat update revolves around emboldening players, introducing a load of tweaks that incentivise aggression. It’s not out ‘til August 6th, but come watch this vid and and do some thinking about swords with me.

Watch on YouTube

Watch on YouTube

Cover image for YouTube video

As the vid establishes, the three goals of the update are to “increase consistency”, “enhance the viability of general offensive across the entire set of attacks for all heroes”, and to “counter light spam’s effectiveness”. They want you to be aggressive, but they don’t want you to get away with mindless whacking. Seems reasonable.

The other stamina changes seem to me the biggest deal, though. They’ve removed the stamina cost of having your attacks blocked, which means you’re free to swing your heart out. My favorite character is a monk whose style revolves around patiently waiting to be attacked, and this is pretty much the worst possible news for him - but I still see this as a welcome shake up. My ascetic ways did seem like they might be more fun for me than others.

I’ll be having another go once this lands on the 6th, for sure. For Honor is a great game that’s got loads better since launch, even if Brendy (RPS in peace) is wrongto recommend it over Mordhau.

Right now it’s only £5 fromthe Ubisoft store, though you can pay more for iton Steamif you want.