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Even Super Mario 64 has ray tracing nowIt’s not officially on PC, so keep the real-time lighting and reflections to yourselves. Deal?

It’s not officially on PC, so keep the real-time lighting and reflections to yourselves. Deal?

Image credit:Nintendo

Image credit:Nintendo

The loading screen of Super Mario64, with a smiling Mario staring at a star. The star is casting a light on his face.

The PC’s never-ending march to add ray tracing to everything has now made it onto other platforms. Super Mario 64 RT (or ‘SMT64RT’ if you’re pressed for time) is the latest, albeit unofficial version of the Nintendo 64 classic for PC, grafting a lighting system onto the 24-year-old console game.Digital Foundrytook a look at the mod and cried fully dynamic and simulated tears of joy.

Super Mario 64 RT: Full Ray Tracing Conversion - PC Technical Preview First Look!Watch on YouTube

Super Mario 64 RT: Full Ray Tracing Conversion - PC Technical Preview First Look!

Cover image for YouTube video

Any polished surface now reflects the world around it, which is best shown off when DF grabs the Metal Mario power-up, but will also enable things like doorknobs to reflect things, too. The brass door handles on Princess Peach’s castle have never been so polished.

None of this is easy. You have to compile the release yourself from source, because Nintendo generally frowns upon people giving away their stuff for free in a playable form. It requires a ray tracing capable graphics card. Digital Foundry were running an RTX 3090, which you probably don’t have. But if you do, and if you have the skills to compile it, you can grab the version in the videofrom here.