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Encodya reviewA flawed cyberpunk adventure

A flawed cyberpunk adventure

A screenshot of Encodya, a point-and-click adventure game set in a cyberpunk future Berlin.

Encodya’s had quite a journey, starting out as acrowdfunded short filmed called Robot Will Protect Youin 2018, before turning into a 2.5D point-and-click adventure. ListingBlade Runner’s environments and Studio Ghibli’s poignant storytelling among its inspirations, there’s quite a heart-warming story within its futuristic city.

That city is Neo-Berlin, and the game takes place on its rough streets in 2062. Our focus is with Tina, a homeless 9-year-old orphan living on a rooftop, and SAM-53, the robot assigned to protect her since birth. Accidentally locating a message within SAM’s memory, one meant for her 10th birthday, Tina discovers it’s from the father she never knew. Having learned that he disappeared 8 years ago, Tina and SAM begin investigating.

ENCODYA | Gameplay TrailerWatch on YouTube

ENCODYA | Gameplay Trailer

Cover image for YouTube video

Encodya instead claims to offer commentary on how public and private institutions control our lives via the media. Which… you know what, never mind. Neo-Berlin is an oppressive city, bleak in character and atmosphere. Streets are filled with re-election posters, ugly advertisements, tiny living spaces and tech junkies, many of whom have succumbed to “cyberspace addiction”. It’s a bleak setting, but a lovely visual aesthetic gives life to this depressing city and its citizens, created in 3D but stylised to look hand drawn.

A screenshot of Encodya, a point-and-click adventure game set in a cyberpunk future Berlin.

You’ll be exploring Neo-Berlin’s numerous districts, which vary from a business sector filled with empty shops, residential apartments, record archives and more. It begins with simple tasks like finding Tina a new pair of socks, before looking into her father’s disappearance. Like many point-and-click games of old, I had to tediously comb through these environments to find the required items and present them to the relevant person. You can swap between Tina and SAM as you explore, and people will respond differently to each of them.

Unfortunately, this is where things start falling flat. Encodya lists your objectives plainly but what needs doing to execute them is rarely clear. A lot of trial and error is involved, meaning I spent ages looking around Neo-Berlin trying to figure out how to proceed or hoping for a successful item combination. Considering there’s over 100 individual locations to explore across Encodya, this can be time consuming. Some items blend in well with the scenery too, so they can be easily missed.

For those more interested in the story, an easy mode is available, but it doesn’t change much. All it does is let SAM offer Tina hints, but they’re not especially specific. If you use them even once, you’re unable to get certain achievements, but I found myself needing them as I ended up getting lost.

A screenshot of Encodya, a point-and-click adventure game set in a cyberpunk future Berlin.

Encodya isn’t a long game, taking around 10 hours to complete, but that back-and-forth exploration prolongs it more than necessary. As a result, this is a game which requires patience, and one that undeniably dragged when I got stuck.

It offers a great sense of humour too, which occasionally veers into 4th wall breaking. One moment had me questioning a traffic bot and Tina asks, “do you have a quest for me?”, so the bot replies “This isn’t some Polish RPG!”. Not that any similarly themed RPGs come to mind, of course.

Despite my frustrations with the puzzles, there’s an engaging story at the core of Encodya. If you’re prepared to accept those flaws, you’d do well to take a look.