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Do FPS games even need a single-player campaign these days?Let’s zoom in

Let’s zoom in

A man smokes a cigarette in your face in Call Of Duty World At War

All this time with the three bigFPSesof the year, each packaged in their own ways, has left me wondering what’s important nowadays. Do they need campaigns, or is multiplayer-only the way to go? How about introducing one a bit later than the other?

Story Trailer | Call of Duty: VanguardWatch on YouTube

Story Trailer | Call of Duty: Vanguard

Cover image for YouTube video

Call Of Duty: Black Ops 4. Remember that one? No, probably not. But this fourth edition of the Blopsverse was the first to ship without a story mode. The devs decided that they’d lop off the campaign component because player data showed that we were spending less time in the story, and more in all-out online war. According tothe numbers, we were all giggling among bullet casings in a state of multiplayer euphoria, so it made sense to balance that equation. Generate more multiplayer #content and other digits would multiply exponentially.

The Blops 4 devs did replace the traditional COD campaign with quick story missions for the game’s various characters, but reviews suggest these were disjointed and a far cry from the usual corridor dash. I can’t say I ever really played Blops 4, so I can’t attest to the dismay of players who missed the campaign, but I reckon if I travelled back in time I’d be miffed.

For me at least, campaigns matter. This might seem a bit hypocritical coming from someone who said that Call Of Duty: Vanguard’s story wasunambitious filler, but that’s because it comes from the heart. I really do care, mate, and I semi-grilled COD this year for a similar reason. I know the devs can cook up a better story: the originalModern Warfarehad the magnificent All Ghillied Up, with its heart-pounding crash course in sniping;Modern Warfare 2featured James Bond-inspired snow mobile chases;Black Opsmade you question the NUMBERS MASON; evenInfinite Warfarewas a sorely underrated space opera. They’ve since flatlined, but these stories were once an integral part of the package.

These missions are important because they act as curated practice runs. All Ghillied Up lets you hone your sniping skills, while other missions might steadily introduce you to new weapons in an environment which won’t judge you for any slip-ups. Vanguard’s particularly good at this, actually, as it scatters plenty of different guns across its levels like a constant stream of encouragement.

A view of a space battle from inside the cockpit of a ship in Call Of Duty Infinite Warfare

Battlefield 2042doesn’t have a story mode. Loads of Battlefield games haven’t bothered, with the only one that sticks out in my memory beingBad Company 2. Which is funny, because I reckon BC2 is the best Battlefield I’ve ever played. There’s one scene where a missile pulverises an enemy settlement with one colossal bang, and one of your squaddies turns around and exclaims, “That is the greatest thing I have ever seen in my entire life.” Not only is the story filled with some genuinely funny moments like this, it’s one which brings you closer to your teammates than any other Battlefield game. And this makes a huge difference, as it elevates the universe you’re blasting to smithereens.

Whenever I dip into Battlefield 2042 - or most other Battlefields without a campaign – I struggle to connect with the soldiers I embody. There’s Paik, a Korean Specialist with cool tech that allows her to see enemies through walls. She seems vibrant and plucky, with the capacity for major destruction. But that’s a personality I’ve constructed, as I’ve got nothing but her appearance and the odd voice line to go on. Each Battlefield I enter, no matter how vast or grand, holds no weight, either. I’ve seen no meaningful wars waged on these verdant hills. No emotional moments. Just 128 bodies melding into one another like a tasteless soup.

But then, I suppose you create your own memories. Games like Battlefield are reliant on constructing your own legendary tales, like that time you downed that Apache helicopter with a wad of C4 and a dream. As you play, you could argue that you’re spinning your own narrative, as opposed to having this pre-constructed story sitting there in the menus and overwriting everything you create.

While not an FPS, Riot Games is digging deeper into theLeague Of Legendsuniverse with loads ofspin-off gamesin the works. Perhaps if Valorant proves popular enough, we’ll see a similar strategy. Anyone for a Valorant auto-battler?

Viper and Cypher protect Raze while she defuses the spike on Valorant’s new Breeze map.

The same sentiment rings true of games likeValorantandCS:GO, with their esportsy emphasis. They don’t have campaigns and yet I enjoy them immensely. In fact, I’d say they don’t need a story mode to better themselves. I reckon that’s because they’re built with competition in mind. These are extremely popular games, but they make no qualms about alienating a certain crowd. If you aren’t here to take pleasure in a mastery of maps, aiming, and strategy, then perhaps you’d best take your business elsewhere.

Story comes later with competitive-minded games anyway. You get comics and animated shorts of your favourite characters doing some extra-curricular activities. Here, a campaign isn’t absolutely necessary. If you hunger for more, then the devs can feed you chunks of backstory in-game or outside of it. Story is an extension here, not a necessity, I think.

Speaking of extensions, let’s touch onHalo: Infinite, which has launched - technically it’s still in beta, but come on now - with a bunch of multiplayer modes but no campaign, which is a separate, paid-for thing. How do I feel about that? Yeah, fine. If anything, this one feels like a symptom of the covid pandemic with its delays and forced company restructures, than it does a calculated decision. Sure, there’s definitely an element of “Let’s entice them into buying the campaign and earn lots of money through micro-transactions”, but it also seems like a peace offering of sorts.

Halo Infinite’s multiplayer beta certainly seems like a great tool to entice people into buying the campaign when it lands. I mean, I probably will.

Four spartans line up to kick some butt in multiplayer in Halo Infinite

I’m a bit of both. Often I’ll devour the campaign, then move onto the multiplayer once I’ve ticked it off and got my eye in. But how about you? What are your thoughts on FPSes and campaigns? Yay, nay, or wahey?