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DLSS arrives in Monster Hunter Rise, but shaves off everyone’s furMonsters, palicos and palamutes alike
Monsters, palicos and palamutes alike

The arrival ofMonster Hunter Rise’s Sunbreak expansion has brought a swathe of quality of life improvements to Capcom’s beast-bashing action game, including support for Nvidia’s performance-boostingDLSStech. Announced earlier this week as part of the game’s 10.0.2patch notes, enabling DLSS does bring some welcome frame rate improvements to proceedings, but it also, err… has the rather unexpected side effect of shaving off everyone’s hair / fur. And in a game about felling all manner of feathery, scaly lizard animals, that’s not exactly ideal.
Monster Hunter Rise: Sunbreak Review | A Delightfully Difficult Expansion That Doesn’t DisappointWatch on YouTube
Monster Hunter Rise: Sunbreak Review | A Delightfully Difficult Expansion That Doesn’t Disappoint

In the Reddit post’s replies, another user mentions that Rise’s fur rendering seems to come from the game’s TAA anti-aliasing setting and, with DLSS replacing TAA when it’s enabled, that unfortunately means it nixes all the hair effects in the process. Hopefully Capcom have a fix on the way, as it’s a shame to have to sacrifice Rise’s visual fidelity just to get that tasty frame rate bump. I mean, just look at poor Arzuros here. Like a brand-new teddy bear that’s been put through the washing machine, I say.
Without DLSS, the fur on Arzuros' hairy mane and hind legs flows freely.

With DLSS, that mane becomes very stiff and rigid, as does the fur on its legs and tummy.

For what it’s worth, my PC (composed of an RTX 3080, Intel Core i9-11900K CPU and 16GB of RAM) runs Monster Hunter Rise at around 90-110fps on High at 4K, which is absolutely plenty, but sticking DLSS on did see a bump to the region of 180-190fps. A sizable boost, for sure, but considering my monitor’s refresh rate caps at 60Hz, it made no difference to my monster hunting whatsoever.
Either way, here’s hoping Capcom still manage to fix it up in the next patch, because it’s always nice to have the best of both worlds, isn’t it?