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Diablo 4 previews its frantic family of cannibal monstersUI gets a spotlight in the development update too

UI gets a spotlight in the development update too

We’ve not heard a heck of a lot aboutDiablo 4since it wasofficially announcedat BlizzCon last year. Blizzard have now published a development update—which they’re hoping to do quarterly going forward—responding to feedback from the BlizzCon demo and introducing a nasty family of melee monsters. The update also gives a pretty in-depth look at a few pieces ofDiablo 4’s interface.

Unlike Diablo 3’s classification system, senior encounter designer Candace Thomas explains that Diablo 4’s baddies are categorized as “families” that each have their own combat style. The Drowned, which Blizzard showed off last year, have five enemies each with an archetype—ranged, melee, fast, slow, you know.

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Del Priore also says that a ‘surprising number" of players asked for the ability to rebind their primary attack button to something other than the left mouse click to separate attacking from movement. “In addition to giving players the freedom to assign any skill to any slot from the get-go, all skill slots can now have their keys rebound,” Del Priore says. “We’re committed to supporting skill rebinding for controllers as well.” I play a bunch of games with a controller on PC but the hack-n-slashers I’ve always stuck to keyboard for, so for once I’m not too bothered worrying over controller support.

Thedevelopment updatealso has information on how Blizzard are designing a unified UI to support both keyboard and controller input on PC, details about inventory arrangement, and UI for couch co-op.

That’s probably all we’ll get from Blizzard on Diablo until the next quarterly update since they’ve already said quite clearly that the game’s not coming any time soon. In the meantime, RPS sent Jay Castello to play at BlizzCon last year and you can read thatDiablo 4 previewto catch up.