HomeNewsDiablo II: Resurrected

Diablo 2 Resurrected’s servers falling over due to “modern player behaviour"You’re all too expert at the game, basically

You’re all too expert at the game, basically

Diablo II: Resurrectedlaunched towidespreadandongoingserver issues. Today, a Blizzard community manager offered some insight into the nature of the problem - and it’s partly some 20-year-old code, and partly some modern player behaviour.

Diablo II: Resurrected | Cinematic TrailerWatch on YouTube

Diablo II: Resurrected | Cinematic Trailer

Cover image for YouTube video

As it turned out, rolling back the patch wasn’t enough. Sunday saw an even higher surge in traffic and the servers fell over again. And again on Monday. The above linked post is long and admirably detailed in its breakdown of why this happening, but in particular Blizzard place the blame on some legacy code related to creating and joining games, and reading characters from the database. “We did optimize this service in many ways to conform to more modern technology, but as we previously mentioned, a lot of our issues stem from game creation,” says the post.

Which is where we move into player behaviour.

“We mention ‘modern player behavior’ because it’s an interesting point to think about. In 2001, there wasn’t nearly as much content on the internet around how to playDiablo II’correctly' (Baal runs for XP, Pindleskin/Ancient Sewers/etc for magic find, etc). Today, however, a new player can look up any number of amazing content creators who can teach them how to play the game in different ways, many of them including lots of database load in the form of creating, loading, and destroying games in quick succession. Though we did foresee this–with players making fresh characters on fresh servers, working hard to get their magic-finding items–we vastly underestimated the scope we derived from beta testing.”

Basically, you’re all too expert, and videogame guides are to blame. (You can read onbest Diablo 2 buildsguide here.)

Beyond that, Blizzard say they’ve drafted in folks from across the company, “not just on the D2R team”, to help work on the issues. Hopefully, eventually, they will have it operating smoothly without the limits.