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Destiny 2’s Vault Of Glass raid opens May 22ndReturning from the first game
Returning from the first game

The Destiny 1 raid Vault Of Glass will return inDestiny 2on May 22nd, Bungie confirmed last night. And they have good news for people interested in trying the ultra-hard raid race Challenge Mode that’s in effect for the first day: you won’t need to grind a huge amount to reach its Power cap. In fact, you might not need to grind at all - you may already be past it. Given that hard Destiny is some of the best Destiny, I really do recommend giving that a go.
Bungie have some new challenges, mind. Bungie hint that while the raid’s story is the same, “you may notice other differences” and they “have made some updates to bring this content up to Destiny 2 standards.”. And because people broadly already know how the raid works, the race will actually involve completing it and then going back to complete it while ticking off a list of challenging Triumphs.
Critically Ashamed | Mystery Steam Reviews (Video Games With Metacritic Scores of 90 Or Higher)Watch on YouTube
Critically Ashamed | Mystery Steam Reviews (Video Games With Metacritic Scores of 90 Or Higher)

I’m looking forward to the raid race. I don’t expect to provide any competition to serious raiders, but I do enjoy the Contest Mode. I’ve written before about how hard Destiny is some of my favourite Destiny, things likeraid racesandGrandmaster Nightfalls. I’ve tried the last few raid races and never even finished it in those first 24 hours, but had a grand old time.
Season 14, which Bungie still refer to only as “Season Of [Redacted]”, is due to start on May 11th. Its story is still a secret too, but assorted whispers say it’s about Vex or SIVA. Eh, I’ve no faith in rumours myself. It will also bring back Ada-1 to run Destiny 2’s new transmogrification system, which had been my most-anticipated feature for months - until Bungie revealedit’s a huge faff with multiple crafting materials and grinding bounties and a seasonal capand… god, I just want to play dress-up, why must you make it miserable?
The TWAB post also noted some balance changes coming with the new season. Linear Fusion Rifles will be less useless (though I don’t know if it’ll make them actually useful), 450rpm Auto Rifles are getting a wee buff, and short-range Fusion Rifles will be stronger. They’re also buffing a load of gun perks and mods, including Hipfire Grip, Subsistence, Unrelenting, Sympathetic Arsenal, Dragonfly (they’re reducing the annoying delay which makes explosions often not work), and No Distractions. The changes sound good. They’re also making Osmosis work with Stasis, so you can have a Stasis-shooting gun. See the post for more on everything.