Symphony Of The Night fans, take note

Artwork of Deedlit from Record Of Lodoss War: Deedlit in Wonder Labyrinth

A screenshot of Deedlit jumping through a dungeon environment in Deedlit in Wonder Labyrinth

Bows, meanwhile, have two functions here. As well as serving as long-range weapons, you’ll also be using them to solve light environmental puzzles, bouncing arrows off metal walls to hit gears or cut ropes that are holding up obstacles in the way of your path. It’s a neat, if simple twist on the old ‘hitting switches to open doors’ motif - although you’ll be doing plenty of the latter as well to open up new areas of the map. Some might find its colour-coded doors and switches a little unimaginative, but honestly, I like the simplicity of it. It make it a lot easier to see where you need to go next on the map, and I think they fit well with its weird, dream-like hodge-podge of interconnecting forests, dungeons, castles and caverns.

A red dragon roars at Deedlit in an underground cavern in Deedlit In Wonder Labyrinth

And woof, that soundtrack. My favourite track is actually the one Team Ladybug have (happily) used for their recent Stage 3 & 4 gameplay trailer (see below), and cor, it’s a real toe-tapping banger. I love its medley of synthesised bleeps and strange, electronic roars, and honestly, I could listen to it for hours. I have the game playing in the backgroundright now, in fact, just so I can carry on listening while I type.

ステージ3ショートPV 1080Watch on YouTube

ステージ3ショートPV 1080

Cover image for YouTube video