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Deathloop has made NPC AI a lot more aware of you with a new patchSome welcome improvements for Invasion mode too

Some welcome improvements for Invasion mode too

The assassin Julianna Blake poses in Deathloop artwork.

Arkane’s sneak-o-shooterDeathloopis a good game, but maybe not quite as stealthy as you might expect from the studio behindDishonored. Even ourDeathloop reviewsaid “stealth is just the thing that goes wrong before a good fight”. Well, you might want to be a bit sneakier now, as the game’s second major update has arrived and it makes NPCs a fair bit smarter. The patch addresses some common complaints about the PvP Invasion mode too.

Can Deathloop Kick It? Yes, It Can | My Fav Thing In… (Deathloop Review)Watch on YouTube

Can Deathloop Kick It? Yes, It Can | My Fav Thing In… (Deathloop Review)

Cover image for YouTube video

Update 2 has made many tweaks to the AI which, combined, should mean that NPCs will spot you more easily when you’re trying to be sneaky, and try harder to murder you once they do know you’re around. These include:

Sure, Colt can hold his own in a fight, but that fight might start a lot sooner—and with you in a worse position—if you don’t account for the improved behaviour. I know our Ed thoughtColt’s squishy vulnerability was stopping him from enjoying Deathloop’s action, and he’d be getting squished more after this. Time to hone violence, m’laddo.

If you enjoy Deathloop from the other perspective, hopping into other players' games as Julianna to murder Colt in Invasion mode, you might welcome some of the patch’s other changes. These include:

Julianna punches Colt in a Deathloop screenshot.

Jeremy Peelrelishes invading, and Brendyencouraged opting in to be invaded. The players who are still out there invading have wanted changes like this, and here they are.

The patch also increases the odds that you’ll invade people on your Friends list rather than strangers. That’s nice. Make that murder really sting with an added dose of betrayal.

See theGame Update 2 patch notesfor info on more changes and fixes, including a few UI and controller quality-of-life issues. The devs add, “We continue to listen to community feedback and explore more quality of life and accessibility options for a future update.”