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Death Stranding tells the worst elements of open world games to take a hikeWalking Dead Good
Walking Dead Good

Having bounced off the opening exposition ofDeath Strandingon PS4 last November I was not anticipating falling in love with its craggy exploration on PC. And yet here I am, some 40 hours under my belt (along with a pair of spare boots and 30ft of climbing rope) and readily committed to 40 hours more. Underneath that initial hit of lore, acronyms and holographic Guillermo del Toro (yes) lies a brilliant take on open world exploration; a full body cleanse of the genre’s worst habits.
Watch on YouTube
Watch on YouTube

The video turned into a bit of a brute, I’ll admit. Like Kojima himself, I’m prone to waffle. If you want to jump to some highlights, I suggest 10:05 for a look at those fascinating communal aspects (and my mountain-defeating zipline) and 14:19 for the Valve-themed shenanigans added for the PC version. You get a pair of Alyx’s gravity gloves for easy package retrieval. Delightful!