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Dark Messiah of Might & Magic might get raytracing and co-op thanks to moddersNow with Ubisoft’s blessing
Now with Ubisoft’s blessing

David Wiltos and a group of other modders have been working to bring co-op to Dark Messiah for some time, and in the process started to reverse engineer part of the underlying game. That led to some hesitation about what they could legally release - and legally make open source - without permission.
“Well, as of May, we have been given a completely blank check to do whatever we see fit with this mod and the development of the SDK,” saysthe latest update from Wiltos on ModDB. “To quote Ubisoft, they ‘don’t want to impose any sort of restrictions so that the community can really appreciate the full value of the work that’s being put in here.'”
Since they now have permission to move forward, they’re going to focus on getting a modding SDK - software development kit - out as soon as possible, and focus on the tools that would make an RTX mod possible. The hope is that “others can make and dedicate themselves to a true RTX mod of Dark Messiah.” The post also included some prototype footage of RTX support in action.
Dark Messiah of RTX - Gameplay and Toolkit ReleaseA prototype of RTX support in Dark Messiah.Watch on YouTube
Dark Messiah of RTX - Gameplay and Toolkit Release

As for the co-op mod, Wiltos is looking for modellers, artists, mappers, scripters and playtesters who can help make it happen.
Dark Messiah was great for the reasons I said it was, up top, but messing around with orcs was best in single arenas, like the kind provided in the game’s demo. The actual, full singleplayer campaign was less than perfect - for reasons I can’t now quite remember, because I am decrepit. Who knows whatever happened to its developers, Arkane Studios.