HomeNewsCyberpunk 2077

Cyberpunk 2077 patch 1.2 is out now, fixing bugs and improving performanceWish all these fixes had been in at launch…

Wish all these fixes had been in at launch…

I believe I’ve enjoyedCyberpunk 2077more than many, but I do still think it’s unfinished. While I don’t demand major new features, I sure would like the RPG to be less janky, slow, and crashy. So I am quite pleased to see the huge patch notes CD Projekt Red released today as a teaser for the upcoming update 1.2 (“soon”, they say). It’s a list over 500 changes, including bug fixes, crash fixes, performance improvements, and more. Sounds good.

Update: Annnd now the patch is now out on PC and consoles, with Stadia following later in the week. 28.8GB to download for me on Steam.

While CDPR still don’t say when we’ll see this update, you can see the patch notesover here. This includes improved stability and performance, a number of crash fixes, better vehicle controls including steering sensitivity options and the ability to rock stuck vehicles free, a larger spawn radius for cops so they presumably can no longer spawn behind you in a lift, fixes for bugs which could make a number of quests unfinishable, fixes for animation glitches in cutscenes, fixes for floating objects and T-posing NPCs, and so many more. Though I am sorry that they are (I think?) fixing the ‘dodging after Kerenzikov’ quirk that fuelledludicrous bunnyhopping.

Cyberpunk Is Dead Because Of Us | Mystery Steam Reviews (Cyberpunk Video Games)Watch on YouTube

Cyberpunk Is Dead Because Of Us | Mystery Steam Reviews (Cyberpunk Video Games)

Cover image for YouTube video

I know that a game this large is unfathomably complex and will always have some wonk, and that the issue wasn’t as simple as “just delay it again”, but boy howdy, the game was not ready. Theseries of rapid-fire delaystowards the end made CDPR seem desperate, and the state of the game at launch makes it seem like desperation overrode sense for whoever had power over the timing. Not only did they release the game in a subpar state, theymade employees crunchto reach the foolish deadline. That’s not right.

These characters from a rescue side-mission ended up sat in this exact spot for over 40 hours, a surprise every time I came back along this road, eventually sinking into the tarmac.

Two people sat in a car which has sunk deep into the road in a Cyberpunk 2077 screenshot.