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Colonel Croesus: Turn 14

Last year’s conflab of Comment Commandersalmost committed a war crime. This year’s actually commit one, albeit accidentally.

It’s the penultimate turn. What’s left of Colonel Croesus' victimless crime syndicate is now so close to the twice-stolen gold bullion, they can smell it (for those who’ve never been in close proximity to large quantities of Au, burnt sugar and damp ferrets are the dominant notes). Steiner’s Tiger was dispatched last turn. Foes in need of attention in this one, include an armoured car, pillbox MG, and U-boat deck gun.

None of the small-scale encounters and exchanges that catch the eye early on, go well for the defenders. Colonel Croesus' HQ team switch from dressing wounds to inflicting them when a lone Italian attempts to use the row 17 tunnel as an escape route.

Crabmeat 2 thins out an already seriously depleted deck gun crew with her coaxial MG.

Debussing behind the pillbox, 3rd Squad fells a sniper team fleeing GOLD’s two-storey building.

A more balanced firefight seems to be in the offing, but fails to materialise, when enemy grunts start streaming towards the p4 cottage.

But this is the last time the pillbox troubles the Montaretto Millionaires. As the bazooka man draws breath for the final time, 3rd Squad’s frantic efforts to blow open the fortification’s rear door with pineapples, finally bear fruit.

Corporal Singh is the accidental war criminal mentioned in the intro. After embarrassing himself in BRONZE with some atrocious pistol marksmanship (the German in the picture escaped uninjured), the Wasp superintendent orders his miniature AFV to advance.

The shell that scuppers the Sd. Kfz. 231 has sufficient energy left after doing the deed to exit through the vehicle’s front armour and chisel a hole in the northern quay, close to Rocca’s crib.

The situation at T+60: