Going nuclear

An image from Chernobylite which shows a character in a gas mask hand the player a pistol.

Cover image for YouTube video

Each of your companions is fully voiced, with believable dialogue and interesting backstories.

An image from Chernobylite which shows a character wearing a gas mask, and their arm in a sling, stood next to a board filled with clues and evidence.

An image from Chernobylite which shows the player holding a PDA scanner device in one of the exclusion zone’s many woodland areas.

What does matter is the EXP you gain when out in the field. With each level you’ll earn skill points that can be spent on training back at base. In an interesting twist, the training you have access to depends on the party members you’ve found, none of which are too difficult to find, though. The training’s decent too, with increases to your inventory space, stealthiness, or resource gathering just to name a few.

Thankfully, crafting is more meaningful back at base. Your job is to create an environment which is nice for your buddies, but also replete with things that’ll make your guns better and your armour stronger. There’s a bunch of bars you need to keep an eye on, basically, so as you build things, it’ll up one and reduce another. If the comfort level drops super low, for example, a team member’s mission performance will be lowered and they might threaten to leave altogether if you don’t do anything about it.

My base! Pictured: Lots of crafting tables. Not shown: the lower level complete with five radios stacked on top of each other in total darkness.

An image from Chernobylite which shows my dark base filled with crafting tables, and a character inspecting one in the background.

An image from Chernobylite which shows the player holding a PDA scanner in a flooded area occupied by a  crumbling house and plenty of grass poking through the water.