Going nuclear


Each of your companions is fully voiced, with believable dialogue and interesting backstories.


What does matter is the EXP you gain when out in the field. With each level you’ll earn skill points that can be spent on training back at base. In an interesting twist, the training you have access to depends on the party members you’ve found, none of which are too difficult to find, though. The training’s decent too, with increases to your inventory space, stealthiness, or resource gathering just to name a few.
Thankfully, crafting is more meaningful back at base. Your job is to create an environment which is nice for your buddies, but also replete with things that’ll make your guns better and your armour stronger. There’s a bunch of bars you need to keep an eye on, basically, so as you build things, it’ll up one and reduce another. If the comfort level drops super low, for example, a team member’s mission performance will be lowered and they might threaten to leave altogether if you don’t do anything about it.
My base! Pictured: Lots of crafting tables. Not shown: the lower level complete with five radios stacked on top of each other in total darkness.

