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C&C Remastered devs' new WW1 RTS is arriving on March 30thThe Great War: Western Front is also getting a Steam Next Fest demo next week

The Great War: Western Front is also getting a Steam Next Fest demo next week

A top down view of WW1 cities on hexagonal tiles in The Great War: Western Front

The makers of Command & Conquered Remastered have announced their new WW1 RTSThe Great War: Western Frontwill be releasing on March 30th 2023. It’s also getting a Steam Next Fest demo next week on February 6th, which gives you access to its chunky tutorial and the early portion of its campaign, plus the Historic Battle of The Battle Of Passchendaele, which is the mission I got a chance to play at the end of last year. As it turns out, I’ve also had a sneak peek at the Next Fest build, too, and there’s a heck of a lot to sink your teeth into. Here’s a small glimpse of what to expect.

The Great War: Western Front | Official Pre-Order TrailerWatch on YouTube

The Great War: Western Front | Official Pre-Order Trailer

Cover image for YouTube video

If you’ve been keeping an eye on The Great War, you’ll know this WW1 RTS is comprised of two distinct halves. There’s Field Commander mode, where you’re making decisions on the campaign map, laying down trenches and allocating forces to its hex-based city tiles, and there’s Theatre Commander mode, which see you direct its big RTS battles. I only got to see the latter in my preview last year, so I was intrigued to see how the Field Commander sections play out alongside it.

A top down view of a WW1 battle in The Great War: Western Front

The tech tree (below left) unlocks new weapons and artillery that you can use to help bulk up your defences when laying down trenches (below right) in the pre-battle planning phase.

The full tech tree of The Great War: Western Front

Laying down trenches on a grassy, forested battlefield in The Great War: Western Front

You and the enemy AI take turns to conduct your war campaign, and before you start initiating any battles, you’ll need to decide how many troops and forces to allocate to each hex tile, and potentially invest in your tech tree to unlock new abilities. These include new types of weaponry and support artillery to use in battle, but also tactics you can deploy on the campaign map itself, such as espionage agents to try and learn what the enemy AI is doing, or what units they’ve got stationed on their side of the trench.

The titular Western front you’ll be fighting over.

An overhead view of a wintry western front, divided into hexagonal tiles, in The Great War: Western Front

In any case, if you’re absolutely thwomping them, the enemy may ask you for a ceasefire (or surrender altogether if you’re lucky), but if you’re finding yourself getting out-gunned, you can also do the same, retreating to fight another day and save what you can of your troop’s morale. Keeping an eye on your National Will is vital in The Great War: Western Front, as when this hits zero, you’re defeated - and suffering too many losses will see it dwindle worryingly quickly.

And man alive, I really did get absolutely thwomped during my preview session. Clearly I need to revisit that tutorial again and get my grandstrategy gamein order. Handy, then, that I’ll be able to do exactly that next week, as part of Steam Next Fest. The demo will be available from February 6th over on itsSteampage - although the game will also be available from theEpic Games Storewhen it launches in full on March 30th for £30/€35/$35.