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But the work of Halo Infinite’s art director is stunningBut is art games?
But is art games?

I’ve been a fan of Sparth’s since 2001, when he made a handful ofQuake3 maps under the handle ‘nunuk’ that look more like works of sculpture than deathmatch arenas. These includePlatypusin 2001, and 2002’s exquisiteSparth. If I created something that looked as good as this, I’d name myself after it as well.

Both these maps use colour and lighting in ways that are entirely unlike any other user made levels at the time. Nearly twenty years later,his ArtStation page is filledwith artwork depicting futuristic cities, spaceships, and stunning landscapes. My favourite’s have a similarly approach to the Quake 3 maps, ignoring fine detail in favour of bold shapes.
All images copyright © Sparth.






There’s a lot more detailed work among Sparth’s catalogue, including examples of his work on previous Halo games. It’s these speed paintings that I keep coming back to, however.
A small painting done two days ago. A fast 40 minutes sketch to keep my motivation going.pic.twitter.com/ozcHerQW6Z— sparth (@nbsparth)May 9, 2020
A small painting done two days ago. A fast 40 minutes sketch to keep my motivation going.pic.twitter.com/ozcHerQW6Z
— sparth (@nbsparth)May 9, 2020
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