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Blade Runner is getting an Enhanced Edition from NightdiveGive me a hard copy of that
Give me a hard copy of that

Westwood’sBlade Runneris a good’un, an adventure game running parallel to the film but not based on it, with a whole new rookie Blade Runner asking probing questions, getting chased through alleys, and doing magic on photographs. Certain characters and locations from the film pop up but it is its own separate thing, and certainly better for that. I’ve written before aboutmy fondness for it, andparticularlyhow you can stand on your flat’s balcony and just drink in the mood:
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I’ll stick with the original myself but if a makeover persuades more people to play this fine game, that’s grand.
Sadly, this is the way it has to be, as Westwood lost the original code and assets years ago (and haven’t existed in nearly as long), so you’d need to start from scratch if you wanted to fully rebuild it.
“It’s true that the original Blade Runner source code was lost,” Nightdive’s Larry Kupermantold The Hollywood Reporter. “We painstakingly reverse-engineered the code, importing it into our own KEX engine, a powerful tool that allows us to do console ports of classic titles, even in the face of quite challenging situations.”
Huh! So it’s quite separate tothe recent ScummVM effortfuelling GOG’s release?
Blade Runner: Enhanced Edition will is due to hit Steam later this year. It’s also coming to PlayStation, Xbox, and Switch. In the meantime, the original is £8on GOG.
At least Nightdive, unlike Ridley Scott, can’t keep messing with Blade Runner’s story to make our boy Ray McCoy a replicant. He, like several other key characters, is already randomly picked to be a replicant or not every time you start a save.