HomeNewsMordhau

Big Mordhau update throws open the gates of Castello, a new mapEven sharper swordplay

Even sharper swordplay

With its latest update,Mordhauhas opened up a whole new castle for us to run around sticking swords into people. It’s good, based on the ten minutes I’ve spent being cut to pieces so far, but that’s not all that’s new. TheMountain’s Peak map has been expanded, ranked duels have left beta, there are new cosmetics, and the combat’s been tightened up in a bunch of ways I don’t understand. I think I’m feeling the impact of them, though. The swordplay’s never been sharper.

Also, I got to kick someone into these spikes.

The loadout system’s been tweaked, too, where you now spend 48 points equipping weapons, perks and armour, rather than 16. The devs say this makes the game easier to balance, and hope to “promote more diverse builds”. That’s a laudable aim, but as far as I can see there’s still little incentive for me to abandon the weapons-light build I always run with. I prefer to save my points for perks, and forage weapons from fallen foes.

Watch on YouTube

Watch on YouTube

Cover image for YouTube video

As for the combat changes, they are many and subtle. Thepatch notesmention less floaty movement, tweaked timings for stab attacks, momentum-preserving jump kicks, and… so much else. The cumulative impact makes sword-swinging that much more precise, blows just that little bit more deliberate. I wasn’t awareMordhau’s combat could get even better, but here we are. Happy days.