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Beat Saber, the best VR game, has sold 4 million copiesAnd 40 million songs from DLC packs

And 40 million songs from DLC packs

A screenshot of Beat Saber, a VR rhythm game, in which neon blocks are rushing towards the screen and being sliced apart by floating lightsabers.

Is this a story I’m writing as another excuse to say, “VR gaming is doing fine, actually”, or is it a story I’m writing as another excuse to say, “Beat Saberis thebest VR game? I’m a man of many motivations.

Beat Saber, a rhythm game and the best VR game, has sold 4 million copies and over 40 million songs via DLC, so VR is doing fine, actually.

Let’s Play Half-Life: Alyx | Greatest VR Game Ever? (Half-Life Alyx Impressions)Watch on YouTube

Let’s Play Half-Life: Alyx | Greatest VR Game Ever? (Half-Life Alyx Impressions)

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The stat was included ina recent post on the Oculus blog, in which Oculus head of content Mike Verdu talks about the success of various games and of the Oculus Quest over the past couple of years. Oculus bought Beat Saber developers Beat Games in 2019.

There are other interesting stats in the post, if you care about sales figures. Five Nights At Freddy’s Help Wanted made $1 million in revenue on Oculus Quest in a week, while military shooter Onward did it in 4 days. There are now more than 60 games on Oculus Quest which are “generating revenue in the millions.” That number was 35 as recently as September 2020.

As I’ve said before, I don’t normally care about sales figures, but being able to successfully sell virtual reality games correlates with there continuing to be new VR games in the future. That’s something I want, and numbers like these give me optimism.