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Back 4 Blood devs planning to dial difficulty back downAfter November’s update made things a mite too hard
After November’s update made things a mite too hard

“Sometimes a bit of difficulty can add a lot of replayability, but as of right now there are issues and bugs we’ve encountered in development that are making it far more difficult than intended,“Back 4 Blooddevelopers Turtle Rock Studios have said. TheLeft 4 Dead-style monster-mashing has become notably more difficult following the big November update, with undesireable consequences, and they laid out plans to remedy it.
Back 4 Blood Gameplay and Impressions | Better Than Left 4 DeadWatch on YouTube
Back 4 Blood Gameplay and Impressions | Better Than Left 4 Dead

The post details some of the causes and solutions. So yes, they had fixed a bug which made Special zombies spawn too often, and then theydiscovered another causeand plan to fix that. They note that the game had a problem with Trauma damage being dealt too quickly, which they have already fixed for online play with a server-side patch but offline players will need to wait for a downloadable patch. But they do defend the nerf to melee cards, saying “we believe these balance changes better the game.”
Also on the subject of playstyles, they acknowledge that “speedrunning seems to currently be the most viable method for higher difficulties” and it can be frustrating to get matchmade into a team where one player builds for speedrunning then ditches everyone. “We don’t want that to happen,” they say, noting they plan to address it “in future patches.”
Their post has more info on individual issues and plans, if you want it.
They’re building on firm foundations. Alice Bee saysBack 4 Blood “is so much fun”.