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American Arcadia review: a stylish, cinematic neo-Truman Show platformerWe’re having new age fun with a vintage feel

We’re having new age fun with a vintage feel

Image credit:RPS/Raw Fury

Image credit:RPS/Raw Fury

Trevor, the main character in American Arcadia, stands at a dais and faces the camera

Have you ever watched critically acclaimed 1998 comedy drama The Truman Show and thought “What if the whole city was people who didn’t know they were in a TV show?”. That’s kind of the deal withAmerican Arcadia, apuzzle-platformerabout a dude who lives in an ultra advanced dome city that is for some reason 70s-themed, and is also a huge reality show for the Twitch generation.

I actually love the 70s theme. This combined with story-within-a-story-within-a-story framing, bits of lovely, almost Wes Anderson-esque art design, and some extreme multi-tasking combining 2.5D and 3D makes American Arcadia an interesting little treat. Do the twists upon twists get a bit over cooked? Maybe. But you can live with it.

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This is Angela, and she guides Trevor through his desperate escape. You view Trevor mostly at a distance in 2.5D, as if you were Angela watching him on her screen at work, and must run and jump him through a mall, a hotel, and backstage at his office block where he discovers entire floors are full of dummies… As he goes, you can use Angela’s remote hacking controls to open doors or control security systems to help him along. Sometimes you have to inhabit Angela in first-person 3D to do some stealth sections of industrial sabotage. On one memorable occasion you sort of do both at once.

Image credit:RPS/Raw Fury

Angela hacking a security camera in American Arcadia

Trevor creeping over a gantry in front of a control room with giant screens in American Arcadia

The game also mixes things up quite often, putting you in new situations that make Trevor’s escape feel continually fresh, but still cohesive. Without spoiling too much, there are some later Trevor sections that reach psychedelic peaks of art design that offer a new perspective on Trevor’s mindset, while bringing in extra demands in the platforming that push you to take a more imaginative, playful approach. They’re a particular delight after some of the earlier chases expose that the platforming can be unforgiving at times, and may result in Trevor having to sprint through the same section of airport several times.

Angela’s levels, which are mostly first-person creeping, tend to give more of the backstory and have more robust puzzles, but the stealth sections aren’t quite as fun to actually play through, and some of the puzzles verge on diabolical. One insta-fail level where you have to hide all evidence of resistance activity around Angela’s flat is particularly frustrating. What kind of secret operative doing illegal things has a giant whiteboard and a hundred sticky notes detailing said things? For Chrissakes, get it together, Angela. Her sections also sadly reveal that the character models, which are lovely emotive miniatures at a distance, look a bit more Sarcastic Parody Muppets when seen close up.

Image credit:RPS/Raw Fury

A title screen in American Arcadia, reading The Day the Running Started

Image credit:RPS/Raw Fury

Angela is interviewed by the head of security while still helping Trevor escape American Arcadia on her second screen

Trevor running across a glass roof in American Arcadia

In that sense American Arcadia’s story is maybe not the most original - it is, after all, immediately comparable with one of the most famous stories committed to cellulose in the last 25 years (Jesus, 25 years) - but it is told in a very cool, stylish and original way. It isn’t quite a satire, and it’s nowhere near smug enough to want you to think so, but it is an effective dramedy for the now, bringing to bear inumberable pieces of design and a sharp understanding of modern reality TV and social media. It’s witty and well made, and will surprise you in fun ways when you least expect it.