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Agent 64: Spies Never Die’s demo is a retro throwback to Rare’s GoldenEyeNeeds multiplayer and mutators though
Needs multiplayer and mutators though

Throwback first-person shooters are penny a bushel at the moment, but while most aim to replicate the boomsticks ofQuake,Agent 64: Spies Never Diemimics the PPKs and hacking gadgetry of another 90’s classic. Maybe the name gives it away: it’s Rare’s GoldenEye for the Nintendo 64, and there’s currently a demo available to play as part of the Steam Next Fest.
Agent 64: Spies Never Die - Trailer 2022Watch on YouTube
Agent 64: Spies Never Die - Trailer 2022

The inspiration is abundantly clear just to look at it, but it holds true in how Agent 64 plays, too. You’ll fire from the hip without crosshairs but forgiving auto-aim, then use the right mouse button to switch to a specific aiming mode for shooting off padlocks or getting headshots. Enemies, meanwhile, run into view carelessly, flee when shot, and have feet that never quite seem connected to the floor.
There’s only a single level available in the demo, set in a tower you must escape from. There are corridors crammed with crates, a toilet cubicle to burst in upon, and plenty of explosive red barrels. You can also complete it in three difficulty modes, with enemies becoming better at aiming and new objectives being introduced at the harder end of the scale.