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A Monster’s Expedition reviewNo need to be stumped

No need to be stumped

I think that I owe myself an apology. I have always thought that I was no good at these sorts of spatially-based push-em-up puzzles. ButA Monster’s Expedition, which is entirely made up of them, has challenged that assumption purely through the power of great teaching. It’s all well and good when these brainteasers are tossed context-free into other games as Pokémon gyms or Professor Layton stepping stones, but they’ve got nothing on A Monster’s Expedition’s gentle coaxing of understanding.

Watch on YouTube

Watch on YouTube

Cover image for YouTube video

Thinking about the level of craft necessary to make this work makes my brain break a little. Not only is each individual island cleverly set up with their own puzzle or two, the world map is linked up, maze-like, allowing you to wander as you please. Get stuck? Simply meander back to another part that’s still fogged over waiting to be solved. Head towards one of the towering exhibitions, like the rollercoaster, or go hunting for particularly out of the way puzzles, up to you. There are post boxes dotted around the map to warp between, so it’s not a big deal to get around whenever you want.

There’s nothing mechanical breaking up the different areas, but each has its own aesthetic biome, with, say, cherry blossoms or giant mushrooms giving the soft arborealism a new vibe. It doesn’t change too much, but that’s fine, because the whole game already has the feeling of a sunny April morning. Sometimes, you’ll find a little coffee stand just waiting to give you a break. And at any moment it’s possible to just sit on the shore, feet dangling into the waves as the camera slowly pans out to show the sun refracting on the water and the wind nudging the grass. The music is responsive, too, flourishing scales following a rolling log or a gentle cymbal crash accompanying an undone move, like the world is gently encouraging your experimentation.

The chill atmosphere doesn’t stop it from being both funny and critical, however. The snippets of writing on exhibition plaques sometimes lean a little too hard into twee Britishisms for my taste, but they usually land, simultaneously poking fun at the difficulty of interpreting archaeological finds, pointing out the imperialist endeavours of the modern museum industry, and building its own strange world of backpacked faceless monster kids. One describes a postcard as an example of “holiday lies”, where humans would “send pictures they didn’t take to people they didn’t like, claiming that they wished those other humans were present.“Replicaholiday lies are available to buy in the gift shop.

A screenshot from A Monster’s Expedition showing the monster, a little black bipedal creature in a yellow backpack, standing on a tree stump on a small island. Around it, floating logs provide bridges to other small islands.

It’s all these touches that form an important secondary effect next to teaching the player how to play so effectively. Getting stuck and backtracking to a different area, or even just sitting staring at one spot, is so much less frustrating than it easily could be. At times when I thought it’d be best to get up and make some tea or something to get some space from a puzzle, I usually found myself just heading down a new branch and getting straight back into the swing of solving things again.

A screenshot from A Monster’s Expedition showing the monster in question observing the exhibit of a postcard - ‘holiday lies’.

It helps, too, that A Monster’s Expedition has no interest whatsoever in being frustrating in the first place. You can always reset an island without messing up anything else you’ve done elsewhere, crucial for the ability to wander off somewhere else if you want to. There’s no meter counting how many moves it took or how many resets you did on any given puzzle. And there’s always the choice to go back one step, judgement free (though this one is kind of crucial given how easy it is to accidentally knock a tree down the wrong way).

Disclosure: Former RPS staffer Pip Warr was a writer onA Monster’s Expedition.