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500 games and apps now have Nvidia DLSS, ray tracing, or bothRTX onwards
RTX onwards
Image credit:Rock Paper Shotgun/Epic Games Publishing
Image credit:Rock Paper Shotgun/Epic Games Publishing

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These days, the performance and visual benefits of DLSS are much more compelling, and even ray tracing has become relatively attainable through capable mid-range GPUs like theRTX 3060 Ti. And if demand is going up, clearly supply is too. In 2021, three years after launch,DLSS claimed its 100th supporting game, meaning that several hundred more have signed up in just the two years since. That’s a lot of upscaled pixels, and the tech itself is only becoming more sophisticated, asDLSS 3andDLSS 3.5attest.
I still worry that some developers look at DLSS, get framerate counters in their eyes, and simply rely on it as a magic go-faster button instead of making sure their games run well at native resolution (or, indeed, on older GPUs that lack support for it).Remnant IIremains the most egregious example, but bothStarfieldandAlan Wake 2make upscaling seem a little liketoomuch of a must-have. Hopefully the next 500 games will maintain their discipline, especially as DLSS 3’s frame generation needs a solid foundation on which to build its AI frames.
Either way, it feels unlikely that DLSS and ray tracing will take another five years to reach that 1K tally. They’ve become true PC gaming mainstays, as likely to show up in esoteric indies as they are the latest omni-marketed blockbusters – plus the occasionalHalf-Life 2 mod, obviously.