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13 great Steam Next Fest demos to get you started this OctoberWe’ll have more recs on the way later this week

We’ll have more recs on the way later this week

Artwork for the October 2022 Steam Next Fest

In case September didn’t add enough new indie games to your burgeoning Steam wishlists, Valve are back today with another edition of their demo-packedSteam Next Fest, and we’ve been playing some of its many, many, many demos to help give you a few pointers on where to start. You can viewthe whole of October’s Steam Next Fest right hereif you’d rather just dive in headfirst, but below you’ll find some hand-picked highlights we’ve been enjoying ahead of time - including a new Return Of The Obra Dinn-alike, a first-person skeleton shooter, an underwater citybuilders and a platformer where your gun is also an umbrella.

As usual, we’ve only had access to a small sliver of what’s available to play during October’s Next Fest, so we’ll be following up this list of initial recommendations with more of our personal highlights in the days to come. This month’s Next Fest runs from today, October 3rd, until next Monday, October 10th, so keep an eye out later this week for more Next Fest-shaped goodness.

Steam Next Fest - October 2022 Edition Event TrailerWatch on YouTube

Steam Next Fest - October 2022 Edition Event Trailer

Cover image for YouTube video

Gunbrella

A 2D pixel art screenshot of Gunbrella showing a man leaping over rooftops holding an umbrella over his head. There’s a zipline above him.

Rachel:I played theGunbrellademo at PAX West and couldn’t wait to get my hands on it again as I immediately fell in love with its slick, umbrella parkour platforming and the scrappy, gritty feel of the world. The demo follows the nameless gruff protagonist - the wielder of the gunbrella - as they investigate a local cult who have kidnapped the mayor and a local lass. All is not what it seems and there’s an uneasy feeling in the air, but none of the characters are willing to address it, not to a stranger like you anyway.

The gunbrella itself is a slick platforming tool, letting you zipline, glide and dash through the brown smudge of a world. It’s also a powerful shotgun, turning cultists and gangsters into a smear of bright red pixels. Gracefully drifting down a mineshaft Mary Poppins-style and dropping to the bottom to blow some masked goon’s brains out is a certain kind of satisfaction.

One of my favourite games isLisa: The Painfuland I’ve never found a game that could match it in the atmosphere, but Gunbrella is the closest. If you’ve ever had the horrible pleasure of playing that then please please please check out Gunbrella. If you haven’t, play it anyway it’s great.

Download thedemo on Steam right here.

Capes

A group of superheroes fight in an arena full of green crystals in Capes

CJ:At no point during theCapesdemo did any swishy back-curtains appear, which was slightly disappointing. Snazzy eye catching uniforms aren’t really what the game’s about though. The titular capes refer to persecuted super-powered individuals who are being hunted down in a near-future totalitarian system, trying to stay one step ahead of the very dubious law.

Capes’ story is told through comic book style speech bubbles during cutscenes. It’s camp, and put me off at first despite being a lifelong comics fan. Yet they draw you in and make the turn-based combat missions really feel like you’re playing a funny book. I’m already itching to play more of this one when it lands next year.

Download thedemo on Steam right here.

10 Dead Doves

Image credit:Duonix Studios

A man in a hoodie stares into a white void with some black pillars in front of him in 10 Dead Doves

Download thedemo on Steam right here.

The Case Of The Golden Idol

A stable scene with a man on fire in The Case Of The Golden Idol

Katharine:How has it been four years already since Lucas Pope’sReturn Of The Obra Dinnup-ended the entire detective game genre and left us all scratching our heads at its sheer ingenuity? That’s the greatest mystery of our modern era: where in the heck did time go? Happily,The Case Of The Golden Idolis here to close the gap. It’s perhaps the closest thing I’ve seen to a spiritual successor of Obra Dinn, and as far as I’m concerned its special extended Next Fest demo isn’t nearly extended enough. I just want more of it (which is thankfully about to be quickly remedied, as it’s out in full on October 13th).

At first, The Case Of The Golden Idol’s little detective vignettes seem entirely unrelated, but the more you play, the more its overarching story begins to emerge. In each scene, your main task is to collect information – names, locations, certain adjectives etc (which can either be highlighted for ease or left for you to discover more naturally, pixel-hunting-style) – which you can then use to fill in the gaps on your ‘Thinking’ menu to solve each murder. It’s very much in the same vein as piecing together Obra Dinn’s crew manifest, using the snippets of information available to you to fill in the larger picture, and it’s absolutely riveting. I also can’t get enough of its mildly grotesque, but mesmerising pixel art. There’s just something about those gurning faces that won’t let me look away.

Download thedemo on Steam right here.

Enchain

A skeleton explodes in Enchain

Alice0:I’ve enjoyed seeingEnchainon Screenshot Saturday across the months, itsmany GIFs and clipsof a skeleton stunting around with grappling hook, slide-kicks, wall-running, and such. I was very up for that, hoping to launch immediately into ludicrous noughties violence. This demo is not that.

Enchain is more fiddly than I expected, and the demo starts with a long sequence of tutorial rooms. Lots to learn about how to grapple, grab, and so on. Even murder isn’t straightforward, with enemies needing to be finished off with dramatic violence once weakened. Even running and jumping around has lots of little bits to get a grip on. I almost stopped, disappointed that it wasn’t the ridiculous high-speed ultraviolence I’d wanted. But… it starts to open up and head in that direction. When my fingers got the hang of its intricacies, it became satisfying. It looks to start opening up into aDark Souls-ish form.

Download thedemo on Steam right here.

Mars First Logistics

A mechanical rover clasps a large blue pipe in Mars First Logistics

Ollie:Mars First Logisticsis a physics game about building and driving a rover across Mars to haul various supplies to and from different locations. You can edit your vehicle at any time, and build it from scratch out of pieces that snap together intuitively and offer a surprising wealth of complexity. You might need to create a rover that can safely pick up and haul a crate of oranges from one point to another. In this case you’ll need to design a rover that can clamp both sides of the crate and lift it up, while keeping the rover stable enough that none of the oranges fall out while you’re trundling along the surrounding planitiae.

There are probably more apt comparisons -Space Engineers,Kerbal Space Program- but to me, Mars First Logistics is a cross betweenFantastic Contraptionand Robot Wars. Fantastic Contraption because of the try-and-see puzzle aspect to each contract you must fulfil. And Robot Wars, because you can make a srimech (self-righting mechanism) that actually works, and it takes me back to those Friday evenings in my childhood spent watching robots like Cassius and Chaos 2 righting themselves in spectacular fashion.

Download thedemo on Steam right here.

Knuckle Sandwich

Two boys fight two ghouls in Knuckle Sandwich

Ed:This year’s Steam Next Fest brings us a new and improvedKnuckle Sandwichdemo. I can’t tell you what’s improved because I never played the original demo, but what Icantell you is that it’s a turn-basedRPGwhere you can catch some bugs and some wobbly bold text pops on screen with the word “BUG” to celebrate your victory.

The demo sees you start your journey as a weary young man who travels to Bright City in search of a new job. It’s got a wonderful linearity to it – in a similar way toUndertale– where being ushered from point A to point B remains forever unpredictable. One minute you’re dancing in a rhythm mini-game, the next you’re taking out the bins in a burger joint. Only a couple of times does the cheery act drop and something sinister slide into view just to unsettle you a bit.

I really can’t say much more, as I don’t want to ruin anything (and “anything”, is largely everything with the game’s demo).

Download thedemo on Steam right here.

Simulacra 3

A phone map screen in front of an office scene in Simulacra 3

Rebecca:I love indie horror, andSimulacramight be my favourite ongoing series. The first game gave me one of my favourite video game romances, while the second game has one of the worst (best) original songs ever to grace a soundtrack —complete with ultra-cringey music video!Surprising pedigree, I’m sure you’ll agree, but how could I not have high hopes forSimulacra 3on the back of all that?

Now, from the found phone FMV horror series that brought you Evil Tinder and Evil Instagram, meet Evil Google Maps! If it sounds like I’m mocking the games I just professed to love… I am indeed. Simulacra owns its cheesiness with pride; indeed, the third game leans even further into the vibe with some very obviously ’80s-nostalgia inspired opening credits. After playing the demo, I’m seriously hyped for the latest concept, which sees you chasing leads via a map covered in pins that has both a real-world and a corrupted upside-down version. You see, this game’s demonic body-snatching entity is doing its misdeeds via a sort of NextDoor-inspired social network where people can check into a local business… NEVER TO BE SEEN AGAIN!

Download thedemo on Steam right here.

Rhythm Sprout

A sentient onion dances in front of sentient broccoli knights in Rhythm Sprout

Liam:Among the handful of tracks available in the demo forRhythm Sprout, the standout tune is a lo-fi banger that samples the sinister laugh of a moustachioed villain. Every time you successfully hit a note as it tumbles down the centre of the screen, the spectral visage of your (vegetable?) adversary lets out a tuneful guffaw. It’s absolutely brilliant, and I can’t stop singing “Ho ho ha ha, ho ho ho ha ha” out loud.

A three-button rhythm game where you play as an onion wearing a tracksuit and a knight’s helmet, Rhythm Sprout makes a stellar first impression. Hitting successful notes makes your little onion take confident little stomps towards a goal, swinging his little sword at sentient sweet treats along the way. Everything blends together in a very pleasing way, its original tracks and colourful visuals a delight to behold as you tap buttons in time to the funky beats (or should that be beets?). The demo features a couple of late-game tracks, too, which ramps up the difficulty to the point where it broke my brain. I like that. A good rhythm game should make me feel like a god in its early stages before shattering me completely. I can’t wait for the full release to ruin my day.

Download thedemo on Steam right here.

The Entropy Centre

Image credit:Playstack

The player fires a time gun down at a blue cube in an overgrown lab scene in The Entropy Centre.

James:IfThe Entropy Centreis aPortalpastiche, all that says to me is that maybe the world could use more Portal pastiches. As much as this first-person puzzler borrows from Valve’s masterpieces (especially the overgrown lab environments fromPortal 2’s opening hour), its demo suggests that it can successfully transplant the thrill of solving a test chamber while using a brain-bending central mechanic of its very own.

Instead of shooting portals, your science gun in The Entropy Centre blasts a beam that rewinds targeted objects in time. What starts as fixing up a collapsed doorway soon becomes a series of tricky, twisty time manipulation puzzles that almost invariably gave a satisfying crank to the cogwheels rusting up in my skull. I won’t spoil any of the actual test chambers, nor the surprisingly high-stakes reasoning for why you’re working through them to begin with, but so far they seem pretty well judged in terms of balancing complexity and difficulty.

Download thedemo on Steam right here.

Aquatico

An underwater cityscape from Aquatico

Rebecca:Can you even call yourself aBioShocknerd if you wouldn’t jump at the chance to play an underwater city builder? Frankly, dear reader, maybe you can and maybe you can’t, but I couldn’t afford to take that risk, which is why I hopped into the demo forAquaticowith great enthusiasm. It’s been a long time since I’ve really sunk my teeth into a city builder on any theme; it’s a genre I loved back in my carefree youth, but simply one time-sink too many now that I’m an alleged adult. Aquatico seems way more complicated than the games I remember, but nevertheless it has enough charm about it that I’m keen to keep an eye on its progress. Although, Digital Reef Games, if you’re reading this: I know you’re probably planning to anyway, but just please, add an undo button. I’m both out of practice and all thumbs when it comes to placing infrastructure, and it’s already proven to be a worrisome combination for my poor undersea Swiss Family Robinson.

Download thedemo on Steam right here.

Dredge

A boat spies some fish in to a rocky coastal scene in Dredge

Katharine:Dredgeis one of those games I’ve heard a lot of good things about over the last few weeks, and I’m pleased to say that the hype is absolutely justified. On the surface, this looks like a lovely, idyllic fishing sim where you potter about chill, cartoon landscapes in your little tugboat before returning to shore to sell your catch, upgrade your boat and take on orders for the swarthy locals. This isn’t just anotherMoonglow Bay-alike, though, for beneath the waves of this melancholy fishing adventure lies something altogether more horrifying. You never quite glimpse it during the demo, but there are strange goings on in this mysterious archipelago, and you definitely don’t want to be out late after dark, believe me. That’s when the terror starts to seep in, with the darkness placing ruinous rocks in your path, and strange lights start to appear on the horizon.

But while Dredge keeps its eldritch horror close to its chest during its demo, it lays out a very clear (if locked off) path for the rest of its management side of things. With lots of different rod types to buy and upgrade, larger hulls, better equipment and more all on the cards, I can see Dredge becoming increasingly moreish as the game goes on. Alas, it’s not out in full until 2023 at time of writing, but this tiny teaser has hooked me real good.

Download thedemo on Steam right here.

Against The Storm

A top-down view of a forest village in Against The Storm

Liam:How have I never played a roguelite citybuilder? After spending two hours (!) withAgainst The Storm’s generous Next Fest demo, this particular pairing feels like a match made in heaven, the verbs of the former fitting neatly within the structure of the latter.

Playing as a Viceroy to an enigmatic queen, it’s your job to venture out into an endless forest to establish new settlements. Buildings, resources and maps are all randomised here, your main challenge to create a prosperous village within these fixed parameters. But wait! Just for a laugh, the forest itself is also working against you, an ever-present storm worsening as you cut through its trees in the pursuit of valuable resources. Then there’s the queen herself, who’s patience decreases the longer it takes you to establish a functioning town. It’s all about balance, basically. Can you maintain a steady production line while keeping your townsfolk (a merry bunch of humans, beavers and lizards) happy? Can you expand deeper into the wilderness, uncovering its secret-filled glades, without incurring the wrath of the woods? Personally, I found the pursuit of answering these questions so absorbing I had to tear myself away from the demo just to write these words. Against The Storm is very interesting indeed.

Download thedemo on Steam right here.