John Romero reflects on the making of Wolfenstein 3D, crunch and finding time for creative exploration
HomeFeaturesWolfenstein 3D John Romero reflects on the making of Wolfenstein 3D, crunch and finding time for creative exploration“I wish that I had made fewer games, but better games.” “I wish that I had made fewer games, but better games.” But that’s getting ahead of ourselves a bit. The origins of Wolfenstein 3D, a gloriously violent game that paved the way for the even more gloriously violentDoom, can be found in a somewhat more cutesy series of titles: theCommander Keenseries....